The Awakening

Power needs a vessel.

Sorcery on Ash & Blood is a story path, not a mechanical unlock. Build an application that explains why this character, why this path, what they have already done to earn it, and what they are prepared to lose.

Two vessels per class Lore-grounded RP Cost & consequence Progression is earned
Before you apply

The power should already be visible in the story.

Staff should be able to follow the trail: prayers, offerings, occult study, forbidden texts, ruins, relics, mentors, rituals, sacrifices, spiritual trials, or another sustained obsession appropriate to the class. The Awakening should feel like the result of roleplay that already happened—not the beginning of it.

Current chapter The Candidate Who is asking to become a vessel?
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Chapter I

The Candidate

Ground the application in the character who already exists. Staff should understand who they are before sorcery enters the picture.

Chapter II

Choose the path

Pick the class that actually fits the character's culture, beliefs and story. Availability is still confirmed by staff because only two active characters of each class may exist at once.

No class selected.
Chapter III

The Awakening

Sorcery is earned through sustained, appropriate RP. Give staff enough evidence to see the progression rather than a single scene.

Chapter IV

The Price

Every gift asks something in return. Explain how consequence will remain part of the story even when the power is useful.

Chapter V

The Covenant

These are not flavor checkboxes. They are the assumptions staff will use when reviewing and supervising sorcerous RP.

Chapter VI

Your Sorcery Application

Review the generated Discord-ready text. Nothing is submitted automatically; edit your answers if needed, then copy the application into the appropriate staff ticket.

Open Discord

      
Class reference

Eight sanctioned paths

This page only summarizes each path. The external class compendium remains the authoritative place for the full skills, prices and consequences.

DivinerOmens · Dreams · Revelation
HexerCurses · Marks · Bindings
ShamanSpirits · Ancestors · Cleansing
DemonologistPossession · Outer Dark · Demons
Blood SorcererBlood · Sacrifice · Dominion
DreamwalkerDreams · Nightmares · Crossing
ThaumaturgeWards · Relics · Enchantment
NecromancerDeath · Spirits · Undead